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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Aldent Arkanon
Calamitous-Intent Feign Disorder
15
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Posted - 2017.06.09 15:24:05 -
[1] - Quote
If you actually think that carriers and supers are overpowered in PvP you should probably take some time and try playing your own game. Fighters are already incredibly easy to either jam out or defang to the point that you can become useless on field within seconds. There is really nothing like spending 2 bil on fighters only to watch them get shredded in 5 seconds.
Seriously diminishing the PvP capability of ships that are expensive, take a long time to train into, and are incredibly vulnerable on field especially in small group scenarios, just to try and fix nullsec PvE is an incredibly stupid excuse for a solution. Not to mention that your assertion that carriers and supers are somehow overpowered just shows that you literally don't know what you're talking about. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
18
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Posted - 2017.06.09 15:54:33 -
[2] - Quote
Jenn aSide wrote:Bron Ander Haltern wrote:Jenn aSide wrote:
It only looks like a conspiracy to people too shortsighted to understand that CCP is helping everyone (including the carrier ratters) with the changes they are making.
You crazy? I was, then I got out of TEST But more seriously, I just know how these things work. This isn't a nerf so much as a 'switch the place value comes from' as far as rating goes. Ratters in TEST living in Esoteria are going to be double happy because those crappy Centus Assemblies that sell for 50 mil because the loot is crap are goignt o start giving non-crap loot AND be more rare. Sure it means less instant liquid isk for a carrier/super ratter but escalation income (whether your sell or run them yourself) will more than compensate. And if they are right and the money supply decrease we all win even more as each isk in our wallet attains more value. It's going to be ok bro.
You do realize that there is more to EVE than ratting right? Some of us actually like to PvP in a PvP game. Weird, I know. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
20
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Posted - 2017.06.09 22:43:23 -
[3] - Quote
CCP Quant wrote: What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago. Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency. This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT. Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind. Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.
Apparently carrier users are the top 1% of the top 1%. Really makes you think...
I also don't know where you got the idea that supers make 260 mil ticks but that has literally no basis in reality whatsoever.
Sure, there was a problem, and yes it needed a solution, that doesn't mean that you should deploy the first solution without thinking it through. Not to mention that you waited until 3 days prior to the change to announce it, not that you care about feedback anyways. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
21
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Posted - 2017.06.09 23:04:45 -
[4] - Quote
SurrenderMonkey wrote:Aldent Arkanon wrote:CCP Quant wrote: What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago. Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency. This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT. Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind. Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders. Apparently carrier users are the top 1% of the top 1%. Really makes you think... I also don't know where you got the idea that supers make 260 mil ticks but that has literally no basis in reality whatsoever. Sure, there was a problem, and yes it needed a solution, that doesn't mean that you should deploy the first solution without thinking it through. Not to mention that you waited until 3 days prior to the change to announce it, not that you care about feedback anyways. Nothing he said is really inaccurate, and definitely justifies a nerf to carrier/super ratting. It's really just the, "Oh, and uh... they'retoostronginPvPtoosowhatever" tacked onto the end, coupled with the magnitude of the nerf, that I find troubling.
The part about people making 260 mil ticks is grossly inaccurate. Nevertheless I agree that the income part needs to be nerfed, just through a method (numerous alternatives have been suggested by players) that doesn't do drastic harm to their already diminished ability in PvP.
I personally couldn't really care less about the ratting part (aside from wanting people to still use them to rat so that I can kill them), but its the effect on PvP that is the main frustration for me personally. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
22
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Posted - 2017.06.10 12:24:30 -
[5] - Quote
Mariza vonAmdonen wrote:So, CCP shuts down your overpowered ISK printing machines and you start an upheaval. And you people want to co-direct this game.
Daily reminder that a decent sized part of us don't even rat and are pissed because they're trying to "balance" carriers and supers over PvE while screwing over PvP. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
24
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Posted - 2017.06.10 14:20:51 -
[6] - Quote
Alia Nadasdy wrote:Shame on CCP if you surrender. Good Nerf
Yeah, god forbid that they listen to their playerbase. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
25
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Posted - 2017.06.10 14:38:53 -
[7] - Quote
Rah McGee wrote:Aldent Arkanon wrote:Alia Nadasdy wrote:Shame on CCP if you surrender. Good Nerf Yeah, god forbid that they listen to their playerbase. What is wrong with supers and carriers being nerfed. It is just a disgrace that they don't even need tackle to pvp against subcaps.
The damage reduction is significant. They're already really easy to jam out or defang, the balancing factor for that in the past was that they at least did respectable damage, now with that being nerfed hard its hard to justify using them at all. Also they do need tackle to PvP against subs unless the subcap pilot(s) are incredibly dumb and cant find the warp button. If a subcap or a subcap fleet isn't tackled they can just leave, its kinda simple. Not to mention that properly fitted 100mn nano cruisers can simply ignore fighters if they have the slightest idea as to how to pilot them properly. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
26
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Posted - 2017.06.10 20:32:28 -
[8] - Quote
Devon Stone wrote:Teckos Pech wrote: First off if this applies to everyone it is taking a bad idea and compounding it and applying it to those who are not the problem. Second, the cap/diminishing return is not a one and done number. It will have to continuously monitored and changed regularly as players change in game behaviors. Look at my signature, the idea of getting it "just right" even with constant monitoring is going to be problematic. You'll know how much ISK has entered the system, but you won't necessarily know how much is going too, so your policy will always be looking backwards, not forwards. In other words, it assumes a degree of information that nobody possesses not even the Devs.
I agree with the mindless goon surrogate We do need fighter nerfs and they need to be severe we do need bounty nerfs, simply cut them in half.
Have you ever even flown a capital in PvP? |
Aldent Arkanon
Calamitous-Intent Feign Disorder
26
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Posted - 2017.06.10 21:27:22 -
[9] - Quote
Moor Deybe wrote:
Too effective in PVP? Isn't there supposed to be a rock for every pair of scissors in this game? Why not increase the effectiveness of the carriers' counter in PVP?
The funny part is that the current counters are actually so effective that they almost need a nerf. Unfortunately, most of the "elite small gang" crowd that usually tends to cry about carriers in PvP, prefers to whine for them to be nerfed instead of using readily available counters like bringing one jamming ship on an alt. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
28
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Posted - 2017.06.11 17:14:40 -
[10] - Quote
BAHKO21pyc wrote:Dear CCP, i want to express gratitude for this changes! All last changes were boosting cap/supercap ratting segment. You have forgotten abou porr solo/small scale pvp players long time ago. We can't ge figth without cap blob in grid at all. All small scale pvp is dying, and its pissing us off. And all that pain and suffering of carebears is the most amazing thing that you did in these latter days. I'll be very grateful to you if you do more nerf for caps/supers (especially in damage aplication against subcaps). There is can't be balance with that overboosted cap fleet. Caps must fight with other caps.
Hi, as someone that did and still does "elite small gang" PvP, I think if you and the crowd that you belong to took all the time you spend whining about "OP carriers/supers" and put it into learning to use effective counters like bringing a kitsune or two with you when you roam, you would have much better results. |
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Aldent Arkanon
Calamitous-Intent Feign Disorder
28
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Posted - 2017.06.11 19:29:14 -
[11] - Quote
RKJakTup wrote: all the CSM on here saying oh "good work". or "nice changes" are the biggest trolls in eve.
The only CSMs I've seen saying that are the ones who don't know anything about capitals because they have 0 capital experience. |
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